How Smart is Your Art?

Agnes Chavez
Café Scientifique New Mexico


23180646260_e9a884f3df_zHow smart is your art? Agnes Chavez, founder of SUBE, inc. and STEMarts came to discuss Art, Science, Technology meet Humanitarianism with our teens. She is a world renowned artist who uses her love of science and her desire to learn about the inter-workings of the world around her as inspiration for her pieces and installations. At her Café, she discussed space – not in the sense of astronauts and planets, but in the sense of taking artistic advantage of the space in which we live. She discussed how the importance of blending our left brain (analytical, logical, intellectual) with our right brain (creative, non-verbal, imaginative) to achieve our full potential. Agnes talked a lot about what influences her art and showed several inspiring video clips (links below) which the teens were mesmerized by.

About STEMarts Lab:

We deliver innovative STEMarts LABS (Science, technology, engineering, math + arts) as part of school programming, art and science festivals, events and museums. These STEMarts LABS provide opportunities for creative expression and innovation, collaboration and real world experience through the integration of STEM (science. technology. engineering, math) and the arts.

We coordinate experimental LAB sessions that feature new media artists and interdisciplinary teams whose innovative practices and ‘ways of knowing’ offer a deeper and more meaningful understanding of STEM concepts and the arts. Students experiment and create work that then becomes part of a real-world event. They learn to be part of a professional collaboration and perform or install their creation along with their host artist or team.

What are STEMarts LABS?

Artist LABS

New media artists share their experimental process and techniques with students and their teachers. Students learn to create experiential, interactive and participatory art that has an innovative application of technology.

Interdisciplinary LABS

Interdisciplinary teams engage students, teachers, and schools in a real world project that encourages experimentation and brings the learning of STEM and the arts into the community.

Middle school and high school teachers looking to bring STEMarts LABS into their classroom to enhance their curriculum.
School administrators wanting to include STEAM programming that engages students and teachers while meeting STEM standards.
Museum directors wanting to add an innovative STEAM educational component to their museum programming.
New media/interdisciplinary artists looking to mentor youth through the format of an experimental LAB and through participation in an international art festival or event.
Event coordinators looking to integrate STEAM educational programming customized to their event.

Hands on Activity

Usually when teens pull out their cell phones during a Café, it is viewed as rude and inconsiderate. This time, however, it was part of the action. One of Agnes’ intriguing art pieces is called (x)trees which visualizes data from social networks and explores our connections to nature. She arranged her display and asked the attendees to pull out their cell phones. She gave them a phone number and asked them to send a text message to that number containing the word “trees”. It was also connected to social media. As the texts, tweets, posts, etc. came in, the trees grew right before our eyes. It was truly amazing to be a part of the experience and be able to affect the piece of art.